GeeBee Air Rally
Platform: ZX Spectrum
Region: UK
Media: Tape
Controller: Kempston, Interface 2, Redefinea
Genre: Racing
Gametype: Undefined
Release Year: 1988
Developer: Steve Cartwright, Keith Burkhill, Rory Green
Publisher: Activision Inc
Players: 1
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Gee Bee Air Rally adds another dimension to motor racing - literally, as the action takes place in the sky. It targets the feel of pioneering races between 250mph planes in the valleys of the southern USA between brave but honest goggle-wearing men - a sort of Mille Miglia in the sky.

The game consists of 16 courses, which are marked out by giant suspended cones, each of which is to be completed against a time limit, while avoiding contact with the other planes. You must stay within the cones, any time spent outside it results in the alloted time ticking down at a prohibitively fast rate (so don't think of short-cutting the track). After every second successful race, you take on a bonus track, in which balloons must be hit for points.

Trivia:

Spectrum version programmer Keith Burkhill later commented to the NVG website: "I bet you've never heard of Gee Bee Air Rally; Activision gave me about 15 copies which is about how many it sold! That was a really bad game and I can't understand why they commissioned me to convert it from the C64."


http://www.mobygames.com/game/zx-spectrum/gee-bee-air-rally

